﻿using System;
using UnityEngine;

namespace Illusion.CustomAttributes
{
	// Token: 0x02000302 RID: 770
	public class DisabledGroupAttribute : PropertyAttribute
	{
		// Token: 0x060013B4 RID: 5044 RVA: 0x0008C030 File Offset: 0x0008A230
		public DisabledGroupAttribute(string label)
		{
			this.label = label;
		}

		// Token: 0x040018A5 RID: 6309
		public string label;
	}
}
